Ue4 Sdf Shadow

trading aal. from Revaro. Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox One, and UWP. Simply check if the path from the point to shade to each light source is obstructed or not, by raymarching. im auto-create att a. NET Framework 4: Released in June 2010, this SDK can be used to develop applications for Windows 7, Windows XP, Windows Server 2003, Windows Vista, Windows Server 2008, and. -类似COD,做了一个基于通用计算的曲面细分系统,性能更好,可以异步计算,游戏里沙地、雪地的划痕这类效果上用得很多-使用了UE4的SDF shadow用来给中远距离的物体计算阴影,替代shadowma. We also abuse it by doing stochastic AO + shadow rays. ACS$ ‘ï =î assets0î kind traincar interior ÿÿÿÿaŒ enginespec 3íä» enginesound ÿÿÿÿ9ê€ hornsound 3íüÒ script 48loco_pn class class48 category-class AL origin AU engine fonts mass ø$ company NSW 48 Class icon0 3íc trainz-build ÍÌ,@ light_color CpC Cb description NSW 48 Class Diesel-Electric Locomotive. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future. PK 0ROG æP£• • Index/Document. I am finding a lot more flexibility with SDF, not just in terms of performance tricks but rendering in ways that are difficult with polygons, like warping the direction of rays to produce different transformations or deformations in objects. In Unreal Engine 4 (UE4), we now support soft shadowing for characters in lit areas with Capsule Shadows which is a capsule representation of your character with a Physics Asset. MZ ÿÿ¸@ð º ´ Í!¸ LÍ!This program cannot be run in DOS mode. There are also some diagnostic tools specifically for UE4 development, which were used to diagnose some cooking issues on a major UE4 title. Unreal Engine Tutorial. PK @@BKýµg½ Index/Document. ) What folder and files do I include in the. PK ô»|HïØMkk5k5 Index/Document. - a 2' %f 8 ] m E zŠ þbFb \ ª ºz]Ê¿€È à ð ø ˆ ˜ ¨ ¸ £ ç )a€Å * Numbered text-5-liststyle- %q P X > e]tÑ?ž m-S( Am BmX ´ Ø ü Cr !! 4 þ ¾ x> È b ä!V È )V4Á image-5- S!N)E Z¡ g A± ÛE‡- Y± @Ʊ PB Formal Shadow 333!> €? /nn$€ C @ a"$?08" Áa‰æM( ° i‰(3-paragraph Ö _0 Ø`7Z¥ PA* Helvetica:bê(@ PX. PK '¶,K‰o Ȫ' ª' Data/tile_paper_medgray-9. We also abuse it by doing stochastic AO + shadow rays. Unity gives me GI, light/shadow mapping, reflection probes, okay physics, etc. Download Slides 3. Thread by @SebAaltonen: "This is how I managed to port Claybook from consoles to ~4x slower handheld. Œ ¬ñ[†÷_à Ç5® pB|•!W”óc gâÐh…¨ 5x‘fŒtx$¢ ‚ rà½üÊåu¢\¹µ. Is there any function in material editor to do smooth - round edges on materials? I mean similar function in some 3d renders, for example - Vray has vrayedge material, where user can control the size of roundness and it generates smooth corners for all objects which have that material. The latest package release of TMP with Dynamic SDF support isn’t available yet hence why users are not noticing any changes. PK tˆÅJ META-INF/MANIFEST. Google allows users to search the Web for images, news, products, video, and other content. MF´½Y“ªÚÚ5xÿFœÿp. ACS$ Ú VÖ V assetsǤU category-era-0 1910s category-era-1 1920s category-region-0 GB category-region-1 UK category-region-2 US bogey öÿÿÿ• bogey-1 öÿÿÿ• trainz-build š™ @ script aircraft class aircraft obsolete-table origin US engine fonts mass kuid œä y kind traincar category-class as enginespec œä Ç enginesound Në Ï hornsound ‹´ Ó interior ‹´ìÖŠ. üþá ná ^¨þá bá Rqþá þá þá. List includes detailed explanations and interactive help for all commands, with examples. ) But this will not render indirect light, thus no Global Illumination. the Bomb, HASS Colloquim Presentation featuring America's Shadow Libraires by Brett Spencer. imÐ bogeys+ 0 bogey. B¬}4IÓ*ìWV^ ½ÿ À. iwaK Ò,È R* ô#ö#õ#ó#ò# $ ö# K " en_US: ò#J ð>P en" ó#* $2 õ#@J Application/Black/Wideb ô#p ô# Þ p ö# ¸H* Ì#ø#ù#ì. im auto-create att a. SpotLightDepthBias:. 可移动光源产生的阴影是使用每个刚性网格体的对象距离场,计算来自动态光源的有效区域阴影而得出的。在虚幻引擎4(ue4)中,有一个 光线追踪距离场阴影(rtdf)。为了计算阴影,从要计算阴影的点朝着每个光源,通过有向距离场(sdf)跟踪光线。. PK H·p8DJoomla_Laithai_1. + F Cc0¬‚¦>%®T°>-¼¿* R ›G ÊC"CcVé Jé "†œ4Šé òĘ › n(Jš4þš®Âš ãnÕ$0zn€ºö( Â2ð Ñ 6*n€3 ç ]B2n€0]Ì¿=%÷† ?-[¥Î*a`Îñ;âä Šn€Õ2š. Imperial County Educational Attainment HS Diploma or Higher 63. ID3 "/6TYER 2018TIT2 Pathjhad - Songs. MFm _kƒ0 Åß ¿C 7iâ ¦ ¾u¶ aŽ²Ž¾–[½¶ ½)IŠóÛ/và„õ% sîùÝœ[email protected]²Ecù µ‘Šr ‹È. ±Â±Š,:ÿx‚-ÆM E;ƒ¶. 0) :'94[[email protected])J8Q&TC'9b)%G[E'3J4'9YEbjcDA3!8dP84&0*9#%!N!-Y2)X!N!4Fm90 *9#%!!3!Y2)Yb6'[email protected]+E!J)"98EfeL)&*[email protected]"(EfaN. PK 1a¿J‰o Ȫ’ ª’ Data/tile_paper_medgray-9. Free SFX / Free Sound Effects. Van Name, Toni Weisskopft on Robert A. rpo codes and descriptions code description abp window clear, all, w/s shaded abr window manual operated, frt dr abu restraint head, rr seat, cloth covered, closed section, up/ down adjustment abv window power operated, rr side access drs abv 2011 oem engine physical id abv & production number 12625207 abw window opaque, all except w/s and frt drs. UE4’s pretty naive light culling (simple frustum test, plus a screen area fraction cap) was simply doing a bad. trading aaf. Shadows and highlights greatly help with this and are what we push for when lighting our environments. Shadow of Chernobyl V1. ±Â±Š,:ÿx‚-ÆM E;ƒ¶. Signup Login Login. Player's in-game UE4 ID Description : Forces the player specified by their in-game UE4 ID to the tribe that the target entity or structure of the current player belongs to. ¯-"œù éˆFç UÎ+½UQ¦Õ¶G?-¦Ÿv}Kªøšúy lb•¢næùGà ù×Èß·½•†¥àëf´ðò\ø‚YUæÔó ™ H òò æÎsŒöü+ԛĺ”R7—tñ“Á*y®3ö ¹ ðûSŽH!‘Òâ vŒy‹º6ʆì=«ÏÄþöƒ}¬Îú p¨ Ë[ÛÙ RJ”‹8-Žj¼z„‘®RFŒžêq‘Tõë¹ »v ¯œÿ*ð:Õ æyK z ÕQ^ê}Ω;» ÿÙZimage/jpegÔ 1234O. PK #€–FÁ b 3dNu Panel/cpt. ê Z þü þü ²ü Ó!-N°9"sg"9Lþa. We also abuse it by doing stochastic AO + shadow rays. The latest Tweets from Ryan Brucks (@ShaderBits). PK áT¬D META-INF/MANIFEST. The custom action is a Java class that implements interface CustomActionListener. SDF Robo Progress Bars 1. ¸Ÿïÿõ»p2gn9sîó¼ŸrÚs F ià ÙK««ŠŽ„ŽX‹ Ȉ ^6¸*2æð¦±É ? wµÔä•ÕM|sf â¼ô Büß èi ßÄýd Ba¿GHR:bêd»þOÒ$„’Ãà~{ûøÑ=1e“Ú J„ï¸mtë¤ñÈ€¤ðü ¸® Ý=£ý«qÓšáþRÄñŸ×1²gú. trading aak. In addition, the shadow framework now scales the shadow map resolution according to the distance, and it automatically resizes shadows to fit in the atlas if there is no room. ÿþÿ SketchUp Modelÿþÿ {19. - The camera's draw distance seems to clamp the shadow map distance. ÅdŒps, DŒ4AŒ4ÒecomˆdaŠqs‹bCliŽyRace. There's using the SDF in Unreal to figure out how far objects are from the water surface, but you can't pass in information about specific objects and their interaction. 5a94572 100644 --- a/Assembly-CSharp-Editor. trading aaj. The image is a zoom in on a distant building. Ñ K-*ÎÌϳR0Ô3àårÌC q,HLÎHUŠ %ÍôLy¹œ‹R KRSt *AêMôŒtMÍ 4” rR œós JKR‹t ó’õ”4y¹| 3ót s ‹‹­ 2³ô IJ_Props. trading aac. A major GiftBot update has been released with a boatload of new features! For the occasion, Focus Home Interactive has contributed copies of A Plague Tale: Innocence, GreedFall, and The Surge 2-- a total of 18 new prizes for our ongoing Giveaway Extravaganza. Material supports advanced. 0:ÿX m0:ÿP l G1x fTB¨ Bh ¢ [email protected](h^!hZ0g !|ERIK p ¢`f& UO©•J_k YO/ t h ªzHƒªzHò S Startup Items #S System 'D Desktop Folder (T Trash " System zsysMACS1ÿÿÿÿ œ ¢n ¤ªc=ªzHÉ„ B D Ò Ú f 0úÄŽ ÿ. fc25 Ž­è T> D è H ê L ì k ï | ð € Ä‰ ]6ô! È̯ÎIøÅ9p ý @ãðò)šgQRY27Kâ‚ bâ=ò ,cÑ÷šG};›Ã }uyv£‚OkÏJpö†•ìk0Ö8 #É ¾D ·]o0•Ë¾@ài„~D8 ˜ŠyQÃcP¦6àm±ßÆA+µ© Xçã. iwa¥/ÊÌ È 8* ½[ÓVÑ Ô Õ Ò Õ 1 " en_US: Ñ J P en" Ò * ÓV2 Ô @b ½[ ½[ Þ V$ Ô Ù l ¨ X T > ˆ Õ ‚ "ð™Ü *v. PHSS_28872: 1. Ñ K-*ÎÌϳR0Ô3àårÌC q,HLÎHUŠ %ÍôLy¹œ‹R KRSt *AêMôŒtMÍ 4" rR œós JKR‹t ó'õ"4y¹| 3ót s ‹‹­ 2³ô IJ_Props. í«îÛ postgresql93-docs-9. - a 2' %f 8 ] m E zŠ þbFb \ ª ºz]Ê¿€È à ð ø ˆ ˜ ¨ ¸ £ ç )a€Å * Numbered text-5-liststyle- %q P X > e]tÑ?ž m-S( Am BmX ´ Ø ü Cr !! 4 þ ¾ x> È b ä!V È )V4Á image-5- S!N)E Z¡ g A± ÛE‡- Y± @Ʊ PB Formal Shadow 333!> €? /nn$€ C @ a"$?08" Áa‰æM( ° i‰(3-paragraph Ö _0 Ø`7Z¥ PA* Helvetica:bê(@ PX. 6%) Bachelor’s or Higher 13% (CA 30%) Unemployment Rate. A –White Shadows A¥Wi (kana) A iWieselburg A áWikipedia en español A hWilford Brimley A (Wilhelm Ellenbogen A ¯Wilhelm von Kaan A " Will Champion A BWilliam Katt A 1 William Shakespeare A William Wyler A ºWillis Tower A Windhoek A ÖWings A /With Or Without You A ÜWith the Beatles A ÿWo (kana) A ÑWolf at the Door A _Wolfgang Amadeus. 『Death Stranding(デス・ストランディング)』の発売日が11月8日に決定。予約受付が開始された。『Death Stranding』の最新トレイラーではゲームプレイや各キャラクターの名前の一部が判明。. í«îÛ etcd-3. Light rarely looks good without shadows. PK `Q{M° “ Index/Document. This is more of a UE4 specific feature since 3D SDF are natively supported by the engine, but it should be possible to add shadows to VPLs by raymarching through the distance field for each pixel and checking for an intersection. Shadertoy Outputs Image shaders: fragColor is used as output channel. There's using the SDF in Unreal to figure out how far objects are from the water surface, but you can't pass in information about specific objects and their interaction. SDF Fonts (*. The commands found here can be entered in the console. c task_structに格納されているコマンド名を表示する STAT/S プロセスのステータス。Rは実行可能,Sは停止,Dは割り込み不可の停止,Tは停止またはトレース中,Zはゾンビ・プロセス,Wはスワップ・アウトしたプロセス,Nは. Shadow of Chernobyl V1. FBX models (which lets us use alot more info, and include textures pre-attached to 3D models). PK 0ROG æP£• • Index/Document. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =====> Download Link blender robot model free. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future. PK ÑY^AÚà#‚ J« Service_Support. [,ª '?%¬Î*?-¨". AúÿVCø p!É lp. PK ôcÿJ‰o Ȫ' ª' Data/tile_paper_medgray-9. MFþʵ}×®ãX-å{ õ õ8 ¡' = è ŠN¢DïD½\Ð{oů éFduu e²» (d!# û ž³ÍÚk›+8e ]ÿ 3h»¤*ÿýï»?¶ û7ª œ>ðÿ±¿}ÿÁßÿ Yúm•ø ×'¨$ëìÿþíßþöo¢S ÿþ÷6è€Ü¹UC tƒ ¶NT eÿÕÅUí ½"ä_IÙ·Õ s'ÿíß´ ¹û D÷Ÿøï ϬIoQ Y ¥*О¸)¶k „å„ÿX•ïx}2&ýí«n+ ðú¯éú Á h/ÔG»" tdÎÄA›Q®j» e. I put two and two together, and figured that I could probably generate the simulations and flipbooks in Houdini, import them into Unreal, and then play those flipbooks back in a Material and I'd have the caustics as I needed them. To create the scene's look, I used Unreal's Volumetric Fog in combination with a stronger skylight and a very soft directional light coming straight from above for soft shadows and specular reflections. trading aam. Roberto Lopez Mendez ma 6 pozycji w swoim profilu. At Anime Expo 2004, Harmony Gold USA revealed that Robotech: Shadow Force was in production to celebrate the 20th anniversary of Robotech in 2005. ÿØÿÛC ! "$" $ ÿÛC ÿÀ " ÿÄ ÿÄa !1 AQ "aq 2 ‘¡ #BR±ÁÑ brÒ $3‚’¢Âá4CScs²Óð%5Tdtƒ„“”Ãâñ6DE£³ &UeFVu…ãòÿÄ ÿÄ9 !. TAA + jitter also eliminates SDF shadow banding :). UE4 uses special buffer which uses to draw shadow result, called LightAttenuationBuffer. PK áT¬D META-INF/MANIFEST. Luckily for us, this is fairly easy to implement. so it first loads a palettesetup, then loads with this setup the normal frames, then changes into a shadow-palette setup and loads with this the shadow frames. " ðH/ * Ø Û Ö Ô õ Ù Ú Õ ô ‘ × Ó × Ù " ‘ 2 Ö : Û zL " en_GB: Ó J ðPP ` en" Ô * ô 2 Õ @J. Ladies and gents, the advent of the Oculus Rift marks the death of the sprite. Again, this is very simple stuff, I won’t explain it here, but you can find a lot of resources on the web about signed distance raymarching or shadows. Mirror TranspMaterialÒ °ÿ> x DATAäø0 ž 2 à/ Mist / Stars / PhysicsWorldŒ > Ì DATAä 2 ž (3 ø0 Amb OccWorldŒ > Ì ø0 DATAä(3 ž @4 2 Shadow and SpotLampŒ ìÿ> à DATAä@4 ž X5 (3 ModifiersEditingÒ > Ì DATAäX5 ž p6 @4 ShapesEditingÒ > Ì @4 DATAäp6 ž ˆ7 X5 MultiresEditingŒ > Ì DATAäˆ7 ž 8 p6 Links and. B¬}4IÓ*ìWV^ ½ÿ À. PK ë¶%H‚ÃL>\9\9 Index/Document. About me Now Shader/VFX Artist Lead at Layopi Games Lead Native Dev at VR Global Unity & Web Dev at TK Games 4. This shadowing method can make a character feel grounded in these indirectly lit areas and have soft shadows in directly lit areas, which is not possible when using. xml­TÛŽÚ0 ý ”×*8PX J‚€]¤JEHìî3²ì!Xõ%²Í%ßÖ‡~R ¡Nl tWH}ˆdÏøœñ ŸÌpt ¼± m˜’iÔj&Q. PK (…eLSõÁyŒ(Œ( Index/Document. The image is a zoom in on a distant building. imM thumbnails 0 image NCNG 9. ¸Ÿïÿõ»p2gn9sîó¼ŸrÚs F ià ÙK««ŠŽ„ŽX‹ Ȉ ^6¸*2æð¦±É ? wµÔä•ÕM|sf â¼ô Büß èi ßÄýd Ba¿GHR:bêd»þOÒ$„’Ãà~{ûøÑ=1e“Ú J„ï¸mtë¤ñÈ€¤ðü ¸® Ý=£ý«qÓšáþRÄñŸ×1²gú. SDF Robo Progress Bars - Showcase 2 [Unreal Engine 4] Glossy effect/Shadows etc. Mirror TranspMaterialÒ °ÿ> x DATAäø0 ž 2 à/ Mist / Stars / PhysicsWorldŒ > Ì DATAä 2 ž (3 ø0 Amb OccWorldŒ > Ì ø0 DATAä(3 ž @4 2 Shadow and SpotLampŒ ìÿ> à DATAä@4 ž X5 (3 ModifiersEditingÒ > Ì DATAäX5 ž p6 @4 ShapesEditingÒ > Ì @4 DATAäp6 ž ˆ7 X5 MultiresEditingŒ > Ì DATAäˆ7 ž 8 p6 Links and. ý7zXZ æÖ´F ! ÏXÌç ðïþ]8 \ Zb5Z/é~·›ƒŸmCF´"?[ŽxÈ ðÔºcd …æWŽÇ Ïàĵ ¿ FÏ`NçðÜí §œ?^'-4­ ñhµ Soë fy½Ú:›e Qk. JM,IMÑuª ˜é Ä ˜+h8 ä¤*xæ%ëiòrù&fæé:ç$ [)¤& gf빂H^. trading aae. 101APIC — image/png‰PNG IHDR ô ô D´HÝ pHYs O. This is more of a UE4 specific feature since 3D SDF are natively supported by the engine, but it should be possible to add shadows to VPLs by raymarching through the distance field for each pixel and checking for an intersection. )4 ) A ‚þ)þ)þ)þ)Š)0 L?%È5&>-â. 35 ms per obstacle 1024 x 1024 px (RGB8,. They are using Unreal Engine 4 for shadow cascades, ambient occlusion, lighting, motion blur, and presumably the background scene. Is there any function in material editor to do smooth - round edges on materials? I mean similar function in some 3d renders, for example - Vray has vrayedge material, where user can control the size of roundness and it generates smooth corners for all objects which have that material. Shadow of Chernobyl V1. The cosine of an oblique angle is negative, but \ we can't have negative light. Enable auto saving (should be on by default. Educational; Houdini Connect. 5 SP1, and 4. ftypM4VH M4VHM4A mp42isom ‚moovlmvhdÆêàÆêà X @ Štrak\tkhd ÆêàÆêà @ € à$edts elst mdia mdhdÆêàÆêà X Ç1hdlrvideCore Media Video ©minf vmhd. The software is designed to compute a few (k) eigenvalues with user specified features such as those of largest real part or largest magnitude. ž Ö`@ Ì`ª¯¬@ Ö`N½¬þ Z ‚ - ­¬~ "b’Á k ãz -5Jëz ¡ g uëRÊ B9 ‚é B F –º Shadow 8: ? ¾¨e 1{΂ˆ ¾ þˆ þˆ þˆ þˆ. Filename extensions are usually noted in parentheses if they differ from the file format name or abbreviation. For Xamarin Studio, go to Xamarin Studio > Add-ins go to the "Gallery" tab, and search for "Graphics asset previewer" and install. In Figure D-2, "Oracle VM deployment", Server Pool 3 is deployed on individual Oracle VM Servers, while in Server Pool 1, all of the three agents are deployed on a single Oracle VM Server. 2D SDF Shadows a tutorial explains how to implement ray traced shadows when using a signed distance field to represent the scene geometry using Unity wayback-archive. asminternational. 3DF Zephyr allows you to automatically reconstruct 3D models from photos. trading aak. One of the commonly used methods are distance signed fields (signed distance fields, SDF). PK `Q{M° “ Index/Document. MFþʵ}×®ãX-å{ õ õ8 ¡' = è ŠN¢DïD½\Ð{oů éFduu e²» (d!# û ž³ÍÚk›+8e ]ÿ 3h»¤*ÿýï»?¶ û7ª œ>ðÿ±¿}ÿÁßÿ Yúm•ø ×'¨$ëìÿþíßþöo¢S ÿþ÷6è€Ü¹UC tƒ ¶NT eÿÕÅUí ½"ä_IÙ·Õ s'ÿíß´ ¹û D÷Ÿøï ϬIoQ Y ¥*О¸)¶k „å„ÿX•ïx}2&ýí«n+ ðú¯éú Á h/ÔG»" tdÎÄA›Q®j» e. Sun Apr 28, 2019 6:24 am. The Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VR. PK ùŠ‰Coa«, mimetypeapplication/epub+zipPK M~‹C ŒMETA-INF/SDwD r ÏTcd`i a``0`€ fd 3YE Äüœ_ÁÎ[–‹6–;,“ïÆ-ÇÈÄÀÀÄðƒ $+¬Â°ŸQ §Ú. Original SDF-3 was a Super Dimensional Fortress. Dear Comrades, At the re-launch of SDF-South Africa, we were reminded of the steep slope that lies ahead as we match forward towards 2011. Bottom image is SDF traced shadows, which only needed a world space bias. UE4 offers great advantages in quality and real-time feedback, but it's a learning curve and some knowledge in the gaming field is always useful to learn the Engine. emmm, Can we handle the shadowmask? And its. ˆÈ=-€‚½1Ò ‚ R ‚ R ‚ R ‚ R ‚ R ‚ R ‚ R ‚ nàMR8 ‚ R ‚ R þ‚ þ‚ þ‚ þ‚ þ‚ ‚ RY B/ –Þ ‚ þàMNàM^¨ÎŠ ‚ bTʆ ‚ ^T6ª –P ‚ ^T6ü–T ‚ bTÊüþ‚ n‚ b¨Ê ’ç RqÂn‰MþàMþàMRàMRÇÚØ ‚ ^TÎ4 ‚ ^TÎ0 ‚ ^TΨ ‚ ^T6¨%b‚ê þ‚. Author: Rama () In this wiki I show you how you can maintain shadows at large distances! The Issue. 0:ÿX m0:ÿP l G1x fTB¨ Bh ¢ [email protected](h^!hZ0g !|ERIK p ¢`f& UO©•J_k YO/ t h ªzHƒªzHò S Startup Items #S System 'D Desktop Folder (T Trash " System zsysMACS1ÿÿÿÿ œ ¢n ¤ªc=ªzHÉ„ B D Ò Ú f 0úÄŽ ÿ. realtimerendering. so it first loads a palettesetup, then loads with this setup the normal frames, then changes into a shadow-palette setup and loads with this the shadow frames. LK`†D System Finder MacsBug Disassembler StartUpScreen Finder Clipboard C€ Jx ŽkF x ®2( |þTF0;` Aúÿ Cø Øp. BTW analytical SDF is bad for rendering, as sampling entire world SDF per every ray step is quite slow. xhtmlµ½Ë’ÜV’-:îþ ûZ Ù ™ %UuëQR%“¢”-RÔURM«3)C P. trading aan. This shadowing method can make a character feel grounded in these indirectly lit areas and have soft shadows in directly lit areas, which is not possible when using. In Hebrews 10:1, the writer says, "For the law having a shadow of the good things to come and not the very image of the things can never with these same sacrifices which they offered continually year-by-year make those who approach perfect. trading aam. About me Now Shader/VFX Artist Lead at Layopi Games Lead Native Dev at VR Global Unity & Web Dev at TK Games 4. Van Name, Toni Weisskopft on Robert A. This is more of a UE4 specific feature since 3D SDF are natively supported by the engine, but it should be possible to add shadows to VPLs by raymarching through the distance field for each pixel and checking for an intersection. PK ô»|HïØMkk5k5 Index/Document. emmm, Can we handle the shadowmask? And its. PK Icm4 META-INF/þÊPK Hcm4 ­6u META-INF/MANIFEST. ID3 "/6TYER 2018TIT2 Pathjhad - Songs. Graphic Engine & Game Engine lists. GameWorks Get Started With Hands-On Training The NVIDIA Deep Learning Institute (DLI) offers hands-on training for developers, data scientists, and researchers in AI and accelerated computing. One of the commonly used methods are distance signed fields (signed distance fields, SDF). Once an SDF exists, UE4 can use it for shadows (using ray marching) or AO (using cone tracing). Heinlein, and David Weber s Shadow of Freedom Part 28TALB The Baen Free Radio HourTPE1 Baen BooksTYER 2013TCON podcastTRCK 28TDRC 2013APICÁ?image/jpeg logoÿØÿà JFIF ``ÿÛC ÿÛC ÿÀ ÈÈ " ÿÄ ÿĵ } !1A Qa "q 2 '¡ #B±Á RÑð$3br‚ %&'()*456789. NET Framework versions 2. Our unique website and apps have a wide range of features from being able to capture and share your own content to downloading 360 photos and videos to your devices. Search: Stats > Assets Unity Assets Directory (Use the search bar above to get quick access to stats for your asset or company). BTW analytical SDF is bad for rendering, as sampling entire world SDF per every ray step is quite slow. 48, saved on 6. Player's in-game UE4 ID Description : Forces the player specified by their in-game UE4 ID to the tribe that the target entity or structure of the current player belongs to. I am not sure how one would handle spotLight. SIMPLE = T / Written by IDL: Thu Apr 12 16:52:31 2001 BITPIX = -32 /bits per data value NAXIS = 2 /number of axes NAXIS1 = 800 /Number of positions along axis 1 NAXIS2 = 800 /Number of positions along axis 2 BSCALE = 1. Principal Technical Artist, Epic Games. €0ƒÐign="left"âgcolor="#f€ "> ‰óize="3€xspan€¯€¨-1"†h «0030c0">  42Œ¡ ©„ýƒ2VanessaÁ. I also changed the color to a more yellow-green. Shadows A sample app that demonstrates several techniques for rendering real-time shadow maps UnityPCSS Nvidia's PCSS soft shadow algorithm implemented in Unity ContactShadows Experimental implementation of contact shadows for Unity. 3 Drop Shadows In addition to effects which are simple functions of a single dis-tance, we can use a second lookup into the distance field with a texture coordinate offset to produce drop shadows or other similar effects as shown in Figure 7. ID3 ]TIT2 Amongst the ShadowsTRCK 2TALB%Unknown Album (3/28/2007 5:04:24 PM)TPE2 Dannel Vonn DillonTPE1 Dannel Vonn DillonTBPM 147,721TCON skaUFID http://www. Josh Harrison talked about his time at Gnomon and his Vanguard project: VFX, lighting, working with Houdini & Megascans, and more. tga width ð height ´„ bogeysH 0 reversed bogey Äã ˆ rotation-permitted + 1 reversed bogey Äã ˆ ü smoke0 attachment a. 15/administrator/PK U·p8LJoomla_Laithai_1. (M)SDF's cost fucking potato to render since they rely on usual linear texture filtering. ÔÍ0ÜN2ãÀ4ëp6òÐ8ú7: C ‡> ù@ ÆB ÏD ' F /ÂH 7cJ >™L E“N M P TÈR \AT cÅV kCX r. Hello, I'm try to make my own bar but want to use these materials. UE4 is quite different from UE3's workflow, especially now that you can only use. 15/administrator/PK U·p8LJoomla_Laithai_1. Rar! Ï s 3Ót Lxx ekÇ ±˜#B 0' PS2 Widescreen\cheats_ws\0001171A. O,X~”g†“ÿgà 5 ýPŠÍo™úÙô™Ö6íÁËôŽ ìÐ+ b òáÇ K9R ² ÷þ æl" sŸ6 ~ å«4Ø#ªl š¤ÁŸ vHZg,x-0ÏH;ò“ÚðöëŸîB €‹ì:ÌÒ7¶º„úXõ»vºì áêg„qª& ù çê”ü¹üqU$† ’cº8î:ÝxG1ó ´ büöÚ áE }™ ÒXyÑŸIyuÿí,¥ !$ ¡ãqA|ƒPòÆ cu T É>—m5ù‹ðïJ; }“Q«~çdMm™7u Á ص. But if I don't need any of that, I'm left performance optimising something for an engine I don't control instead of getting on with the project and not worrying because I have draw calls for days. ÔÍ0ÜN2ãÀ4ëp6òÐ8ú7: C ‡> ù@ ÆB ÏD ' F /ÂH 7cJ >™L E“N M P TÈR \AT cÅV kCX r. 0S­ ?%L— >-¦ ± £"R £"R £"R £"R £"R £"R £"R £"0»ºº>%—– ?-‘ :ŠIR8 £"R £"R þ£"þ£"þ£"þ£"þ£" £"RY ç @. iwa– ’/À 3* š à — › ˜ › , " en_US: — J |P en" ˜ 2 š @b à š Ù Od ¨ X T > à Þ p › 0$H* º á }| á " ðD. SIMPLE = T / Standard FITS file BITPIX = 8 / NAXIS = 2 / NAXIS1 = 777777701 / Signature code for UV data in table NAXIS2 = 0 / No data in primary array EXTEND = T / All data in tables BLOCKED = T / Tape may be blocked HISTORY FILLM / Image created by user18848 at 21-JUN-2007 13:50:20 HISTORY FILLM OUTNAME='19961014 ' OUTCLASS='X BAND' HISTORY FILLM OUTSEQ= 1 OUTDISK= 1 HISTORY FILLM NFILE= 0. r By þr þr þr Òr ú ™ K9ˆ 8 3j -5B;j Zi g ~8 ˆH ªG ñ ÿ Îï=\ Formal Shadow ö( ?. Topics Author Replies Views Last post ; Announcements: No unread posts: QuickBMS 0. !Ñ Èš!Ü Á²P } ”'$…òBéÎr. I am not sure how one would handle spotLight. You can't tell they're 2d. PK V Aoa«, mimetypeapplication/epub+zipPK U A META-INF/PK ÷I:Äø>I¶ META-INF/container. xmlUŽA Â0 E÷=EÈVl,J­¡­ ¸Vð%Æ© Ó™ ¤¢·7º º >óøÿÕÛç. Package contains over 50 predefined excellent styles easy to use for various types of games. The cosine of an oblique angle is negative, but \ we can't have negative light. I create the highpoly/lowpoly/textures of the SHadow Marshal and only the highpoly body of Echo, the head, helmet and the lowpoly of Echo was done by the amazing team at Guerrilla Games. The overall environments are detailed, textures are varied, and everything has a refined look to it. This may result is pixelated shadows if the spotlight is not focused (has a larger angle). emmm, Can we handle the shadowmask? And its product is signed distance field, then we use sdf to calculate the static scene shadow. We also abuse it by doing stochastic AO + shadow rays. Robotech is the critically acclaimed animated series about mankind's first contact with warring alien races, and the use of alien technology to defend Earth. ACS$ \²1H±1 assets;±1 kind traincar region germany origin DE name D-DB ABy 407 v-rot1 obsolete-table 0 ö} ' 1 ö} ' category-class PA category-region-0 HU category-era-0 1970s category-era-1 1980s category-era-2 1990s category-era-3 2000s trainz-build š™ @ company DB mass ¸ˆ engine fonts bogey w§ Á» enginespec ÿÿÿÿéî€ script taillight_vehicle class VehicleTailLight light. Contribute to Gforcex/OpenGraphic development by creating an account on GitHub. ManfredV_Ö*V_Ö*BOOKMOBI—L °%w -, 43 = ET N- V, ] dj k? rˆ y¥ €t ‡¨ T — žÜ"¥ï$® &¶¸(¾ *Å ,Í>. A searchable list of all Ark commands for players and server administrators. PK ÆiVKWpb8 cython. as it happens, the last refinement pass is dealing in 4x4x4 blocks of SDF to match GCN wavefronts of 64 threads. PK SSMIÄ? à à Index/Document. 2048x2048 will look nicer, but will use more memory and could be slower to render and sample from than 1024x1024. We are partnering with Unreal Engine Marketplace creators to offer select content to the UE4 community for free to give artists, designers and programmers even more resources at no additional cost. rpo codes and descriptions code description abp window clear, all, w/s shaded abr window manual operated, frt dr abu restraint head, rr seat, cloth covered, closed section, up/ down adjustment abv window power operated, rr side access drs abv 2011 oem engine physical id abv & production number 12625207 abw window opaque, all except w/s and frt drs. Build shaders, share them, and learn from the best community. $\begingroup$ Of course I don't have all the details, but it seems to me that this person merely used a pseudo-distance field in place of a regular one, which has already been demonstrated in a 2006 paper by Qin, McCool and Kaplan, "Real-time texture-mapped vector glyphs", which is also referenced in the Valve paper. ¿=VRÎöþ™ f™ V¤6 –ì r™ bÎ þ þ Î V4 ÎØ þ f þ¤ ¤ VRî þVm Vm 3ƒ:?-õTŸé B7 –¾ *ŠŽF 3— Ï ½ … ÿ2 -2JÏ eþÏ >Ï Formal Shadow å ¥” j Jê 3 £ æ ] Â*x¡FÉ Ü> P4Z´ YcNÉ °$þVT2VT C˜ @ "#—þUcþUczUcø!S : Rcz "þczþczþczþczžcz: a: a J. txt°Ï=> ™ Ñ Ý z ó­uDt#½Ã3 ¯™w. PK (…eLSõÁyŒ(Œ( Index/Document. So you could prevoxelize also dynamic models like vehicles and just update their transform instead voxelizing each frame. March 1st, 2013, 17:19 Posted By: wraggster NPR reports that a team of researchers at the University of Rome required a group of surgical residents to play video games on a Nintendo Wii for an hour a day, five days a week, for four weeks resulting in 'statistically better' performance than a control group for laparoscopic skills. " ðH/ * ÷ Õ Ö ö Ú Ø Û “ Ü × Ý Ù Ù Û " “ 2 Ø : Ý zT " en_US: Õ J @P ` en" Ö * ö 3p× @J. trading aan. university zsfxfjeskr. With incredible use of lighting, shadow, and special effects, there is a lot to look at. xml if the XML is an Urho UI). Hi all, I am beginner in UE4. iwa– ’/À 3* š à — › ˜ › , " en_US: — J |P en" ˜ 2 š @b à š Ù Od ¨ X T > à Þ p › 0$H* º á }| á " ðD. New shadow quality level that adjusts penumbra size by distance from occluder. trading aam. This is a list of file formats used by computers, organized by type. Œ ¬ñ[†÷_à Ç5® pB|•!W”óc gâÐh…¨ 5x‘fŒtx$¢ ‚ rà½üÊåu¢\¹µ. There was an issue in the past where locking a vertex buffer was slow, as it would require flushing all pending RHI commands. Ñ K-*ÎÌϳR0Ô3àårÌC q,HLÎHUŠ %ÍôLy¹œ‹R KRSt *Aê õ ã ,u-Œ 4” rR œós JKR‹t ó. I meant, how does your SDF ray-traced shadows compare to UE4's own ray traced distance field shadow. Sound shaders: the mainSound() function returns a vec2 containing the left and right (stereo) sound channel wave data. Nio Garcia & Fuego)TALB7 ÿþMi Bebé. riva star™ next generation sdf sdf+ki = smart desensitizing agent what is riva star? riva star is a new generation desensitizer which immediately removes tooth sensitivity for adults over the age of 21. Oculus is the platform for developing PC, Mobile, and Web virtual reality experiences. Ambient occlusion. You can't tell they're 2d. SDF Robo Progress Bars is an advanced master material usable for creating a wide range of customized progress bars. PK ‹¬vGYâ † † Index/Document. Josh Harrison talked about his time at Gnomon and his Vanguard project: VFX, lighting, working with Houdini & Megascans, and more. §G#ñÈ|HÈôí%ä SÁ• pkŸ“ÓÏa Ôö8±ƒbùfGQüÁ^`. The moon and the sun have almost the same apparent diameter in the sky, so shadows from the sun and the moon are equally sharp/soft. I am finding a lot more flexibility with SDF, not just in terms of performance tricks but rendering in ways that are difficult with polygons, like warping the direction of rays to produce different transformations or deformations in objects. B¬}4IÓ*ìWV^ ½ÿ À. ID3 ?TIT2ç ÿþBFRH 2014 02 21: Dungeons and Dragons Designers on D&D at 40 Part 1, and David Weber s Shadow of Freedom, Part 49TALB The Baen Free Radio Hour 2014TPE1 Baen BooksTYER 2014TCON podcastTRCK 8TDRC 2014APIC Ôimage/jpeg logoÿØÿà JFIF HHÿáÀExifMM* b j ( 1 r 2 ’‡i ¦ÒH H Adobe Photoshop CS6 (Macintosh)2013:03:04 15:55:40 ÿÿ , , ( ( 0 ;ˆH H ÿØÿâ XICC_PROFILE HLino. At Anime Expo 2004, Harmony Gold USA revealed that Robotech: Shadow Force was in production to celebrate the 20th anniversary of Robotech in 2005. PK 1a¿J‰o Ȫ’ ª’ Data/tile_paper_medgray-9. N Bt é?þN þN þN þN BN ™. I am finding a lot more flexibility with SDF, not just in terms of performance tricks but rendering in ways that are difficult with polygons, like warping the direction of rays to produce different transformations or deformations in objects. PHSS_28872: 1. $\begingroup$ Of course I don't have all the details, but it seems to me that this person merely used a pseudo-distance field in place of a regular one, which has already been demonstrated in a 2006 paper by Qin, McCool and Kaplan, "Real-time texture-mapped vector glyphs", which is also referenced in the Valve paper. jpgUT €]] „”·UP \ 8x€Áƒ»»»; Ü àî’Á a wwwww×à6Hp ýþ•ªÝÇ=·ª«oÝ>}ú¾tu ¬}ì ¾(Ê*È ```òÿ ÀÇ[email protected]ê ·ÿ7`aÿgá`ÿ Üÿ,"  > âÿ. SDF Robo Progress Bars is an advanced master material usable for creating a wide range of customized progress bars. §G#ñÈ|HÈôí%ä SÁ• pkŸ“ÓÏa Ôö8±ƒbùfGQüÁ^`. 『Death Stranding(デス・ストランディング)』の発売日が11月8日に決定。予約受付が開始された。『Death Stranding』の最新トレイラーではゲームプレイや各キャラクターの名前の一部が判明。. Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all!. )4 ) A ‚þ)þ)þ)þ)Š)0 L?%È5&>-â. SDF Drugwatch- Etizolam Information Sheet v1. iwaË …-È T* Ñ Ò ü Õ û Ô Õ M " en_AU: Ñ J ð@P en" Ò * û 2 Ô @J Application/White/Standardb ü ü Þ r Õ $H* ² Ø. PK Icm4 META-INF/þÊPK Hcm4 ­6u META-INF/MANIFEST. They do support it as an aditonal shadow type, using pre-generated sdf proxies for solid geometry. Although meshes are the simplest and most versatile rendering method, there are other options for representing shapes in 2d and 3d. It can not be business as usually again for all Cameroonians, for us individually and collectively and for our great party, the SDF, destined to see the second liberation of our beloved country, our people must see meaning change. PK VÝ4OÍ¢ëL images/bar_shadow_large. '4Á*'45J'4 ¡ grÏ3Î@ B F @h Shadow Z*Á‰z=4J¾¢ " ÑAqN: "L' ˆ þL'þL'þL'þL'ŽL',S­ ?%L— >-¦ "¦´ ß R ß R ß R ß R ß R ß R ß R ß »ººbd®R8 ß R ß R þß þß þß þß þß ß RY úß Ëþd®Jd®^¨Îç ß bTʯ ß ^T6Ç –W ß ^T6ü–T : bTÊü¢ 5 Æ. An attached shadow occurs \ whenever the surface normal is at an angle greater than 90 degrees relative \ to the light source vector. Celebrating the 25th anniversary of the 1982 debut of anime classic "Macross," here is Bandai's re-release of thee poseable kit of the SDF-1 Macross in robot mo 1/8000 Scale SDF-1 Macross by Bandai JavaScript seems to be disabled in your browser. 1 (and ROS Fuerte). id3 +tit2 ÿþ tcon (12)priv }xmp   › ‘. õ lov)! Ú(the [email protected] of light, shadow Ø ur ¥ tex%¡tto create landscape, still lif)õM,studies near 8 Ü hom u |0Ottawa valley ËA" big p ‹) ž s Ï% ¾. ue4 lightmass bake shadow is based on signed distance field, but unity static shadow is shadow mask. The Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VR. €?¹°"R -ÍÌÌ>2 G€¡á 8 @ J , A pA ðA Ü$ Š Direc ª al Keyî @?f R 4 ¿€¾ (¹ ¿ GdH¿ … % Rightîˆ ˆ ÍÌL† ÈBEž1x „ ˆ Lefþ‡ ‡ Ì=f -œ ÈÂ:‡( · Medium ‰ — Top Lr ÓÑR? 23 : A3†—@A3ÈÅ i ‹ % I¼ Highb¬ hÅt? ´. The latest Tweets from Ryan Brucks (@ShaderBits). emmm, Can we handle the shadowmask? And its product is signed distance field, then we use sdf to calculate the static scene shadow. xmlþʽšyl × Çß 6§ 6˜Ë `n¼Æà‹#”õí°6ŽO €±½¾ð‰½Æ˜[email protected] r4J£(EmÿH«TJ¥Vj«TJ«¶R#5R#µJ#5R£VŠZµŠ¢ Š’~ßo ³û;Ï~ž ×Öowç7ó¾Ÿß{ï7oÞÌ› "Ed Â'6Šwv ñ’ˆý &Å~¯‡  a—` ÃnÂ^ƒ} ö Ø'°U>!²aÅ°*X3¬ v ö2ìMØ;°÷a»¡ï‡ ƒ…aoÀÞ†ý –´@ˆ%° °#°s°·`_Àê“…x v V¸Pˆ«°÷`¹‹„8 { ö>Ì. But I don't see much reason to compile during runtime since you can just ship your game with a precompiled version. Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all!. X!9ºÜÉÒm׈t?˜]È R°ì„[¾ ‰÷ }XüW†öe‰0 @ 6Ø í‹y=تÄu ÃNäÒqŠçò±%_¦ ´Dr¦ &ù#åb? >I~ XþÎHÀAþîΠÌûs 7=V(Ñ“aǧäÅÈú “ßîPç Ö·d¸õ@/¦?g§œDü¡(áPâ#ß²ðû: úljƒž ˆOá MI‰è Sdf”¡åµ¢t ¶ `1eÆÎëâ”cú`·ñ]At_éê[VVŸ;gÏ× 2Ž²™v­´n. Rar! Ï s »(tÀ€9p J øza‹ƒ‰‰, 3 Angel Book Programs\bit. cabÌûeP [ ¶ C€à®ÁÝ ‚»»»»» ‡àAƒ» î ܃{°@‚» ‡ d­ì“ìý¼U§¾ çœì ÷®ºFÏî¾ sŒž³{É* ‹ ý“s ùõ¯÷ @Á@[email protected]ÿ r úô @é * P d€z 4 ¹hmD ( &p €êá Ô o‰ :O Pq2€¦“ ô ÚTݤ è% @Áè G P6 € 1 T… x>f€ °4™ -¯ ºÈ xœÀ㸠à Р€öñ ô @ j Ð !€Ö ô‡ @ÏE Ê) PE €ÚH 4T. Free SFX / Free Sound Effects. emmm, Can we handle the shadowmask? And its. comV The WiFi library simplifies usage of the MCW1001A TCP/IP Socket Communications Interface chip through plenty of library routines. DirectX 12 support, with an example for async compute; Prerequisites. ACS$ -6f 5f assetsfR kind texture kuid · Š category-class JC category-region-0 US category-era-0 1960s category-era-1 1970s category-era-2 1980s trainz-build asset. The software is designed to compute a few (k) eigenvalues with user specified features such as those of largest real part or largest magnitude. Abusing UE4's Reflection system for cheap translucency Is there any way to get the camera vector in the shadow pass? I am testing some sdf shapes and I want to. PK }P9Lfz DW+W+ Index/Document. 题图: UE4 Distance Field Ambient Occlusion. ID3 =TIT2í ÿþBFRH 2013 09 27: Mark L. csproj b/Assembly-CSharp-Editor-firstpass-vs. 5 * spacing' as a compensation to the domain position being supplied. c ÌÌ×ÍA—ý ÁÈ´X rG w–ˆ Ž L Ê qÉ( 0Âi Ùu4P] GËÉîü -$ZÒJmÈ$üÛþ`4‘;»‡0. jpgÿØÿáVExifMM* > F ( ÿâ XICC_PROFILE HLino mntrRGB XYZ Î 1acspMSFTIEC sRGBöÖ Ó-HP cprt P3desc. jpgÿØÿáVExifMM* > F ( ÿâ XICC_PROFILE HLino mntrRGB XYZ Î 1acspMSFTIEC sRGBöÖ Ó-HP cprt P3desc „lwtpt. 3 years ago. p­Å ŸŠâEœ Jï¡×ø)eY?¡ù5è ›Â?"¿Œ ‚:»ziá. comTPE1 Falz || Waploaded. in QuickBMS new releases. PK ‹¬vGYâ † † Index/Document. And just as a follow up, can you help us better understand the overlap or maybe better still the differentiation between sell key and some of the products in the Slipper product line, how do they compare in terms of you know throughput, hind shadow capability, price points, etcetera?. PK 3® KQÈ°õ% % Index/Document. Sort, collaborate or call a friend without leaving your inbox. 101APIC — image/png‰PNG IHDR ô ô D´HÝ pHYs O. iwaÆ ›Jði D* ú Ò ý ü û þ þ = : ú en" û * Ò 2 ý : ü @J Application/White/Standard ý Ù bd ¨ X T > þ ‚°B* ÿ. Your Shadow motion. A –White Shadows A¥Wi (kana) A iWieselburg A áWikipedia en español A hWilford Brimley A (Wilhelm Ellenbogen A ¯Wilhelm von Kaan A " Will Champion A BWilliam Katt A 1 William Shakespeare A William Wyler A ºWillis Tower A Windhoek A ÖWings A /With Or Without You A ÜWith the Beatles A ÿWo (kana) A ÑWolf at the Door A _Wolfgang Amadeus. trading aam. " ðH/ * Ø Û Ö Ô õ Ù Ú Õ ô ‘ × Ó × Ù " ‘ 2 Ö : Û zL " en_GB: Ó J ðPP ` en" Ô * ô 2 Õ @J. PK ™Œ;I¶Òúá4 ú % res/drawable-hdpi/alipay_lfqy_256. ACS$ ´GG contents-table 0 a ¨> 1 a À> 2 a Â> 3 a Å> 4 a Ô> 5 a Zq 6 a #Ä kuid-table obsolete-table kind archive package-version ïtF assets®S kuid a ¨> kind traincar engine bogey a #Ä name PV PK 40 mass ˆ company PV origin ES trainz-build category-class XG category-region-0 ES script Hopper class Hopperž soundscriptŒ door_close trigger door_close nostartdelay repeat-delay distance. Effect meets profiling and gameplay Stress Test Scene (i7, 16 GB RAM, GTX 970 1080p) Numbers per MaskRenderTarget resolution: 2048 x 2048 px (RGB8, 16 MB), SceneCapture 5. In addition to these simple 2D effects, there are surely other ways. centos Ž­è $> è ì Ÿê0 2æö˜o#û­«Ñĵp›¼> ÿÿÿÐ Ž­è CO ? O d è é ê ì í W î " ï ˜ ñ ° ó ´ ö » ÷ à ø ï ü û ý þ ! ÿ ( Æ > d\ Ô\ Œ\ D\ ´\ \ l\ Ü\ !¨\ #t #˜\ % %0 % 'ƒ ( 'Æ 8 'Ð+ 9 (|+ : /Ø+ = 8 > 8 ? 8 @ 8 B 8& G 8,\ H 9œ\ I ; \ X ;h Y ;x Z ;È [ ;Ì \ ;Ô\ ] =D\ ^ DØ b E d F$ e F) f F, l F. xhtmlµ½Ë’ÜV’-:îþ ûZ Ù ™ %UuëQR%“¢”-RÔURM«3)C P. MFþʵ}×®ãX–å{ õ õ8 ¡’ = è ŠN¢DïD½\Ð{oů éFduu e²» (d!# û ž³ÍÚk›+8e ]ÿ 3h»¤*ÿýï»?¶ û7ª œ>ðÿ±¿}ÿÁßÿ Yúm•ø ×’¨$ëìÿþíßþöo¢S ÿþ÷6è€Ü¹UC tƒ ¶NT eÿÕÅUí ½“ä_IÙ·Õ s‘ÿíß´ ¹û D÷Ÿøï ϬIoQ Y ¥*О¸)¶k „å„ÿX•ïx}2&ýí«n+ ðú¯éú Á h/ÔG»" tdÎÄA›Q®j» e. Lisa Hayes (full name Elizabeth Hayes, later Lisa Hayes-Hunter) was the first officer of the SDF-1, serving under Captain Henry Gloval and with fellow bridge officers Claudia Grant, Kim Young, Sammie Porter, and Vanessa Leeds during The First Robotech War. The fact-checkers, whose work is more and more important for those who prefer facts over lies, police the line between fact and falsehood on a day-to-day basis, and do a great job. Today, my small contribution is to pass along a very good overview that reflects on one of Trump’s favorite overarching falsehoods. Namely: Trump describes an America in which everything was going down the tubes under  Obama, which is why we needed Trump to make America great again. And he claims that this project has come to fruition, with America setting records for prosperity under his leadership and guidance. “Obama bad; Trump good” is pretty much his analysis in all areas and measurement of U.S. activity, especially economically. Even if this were true, it would reflect poorly on Trump’s character, but it has the added problem of being false, a big lie made up of many small ones. Personally, I don’t assume that all economic measurements directly reflect the leadership of whoever occupies the Oval Office, nor am I smart enough to figure out what causes what in the economy. But the idea that presidents get the credit or the blame for the economy during their tenure is a political fact of life. Trump, in his adorable, immodest mendacity, not only claims credit for everything good that happens in the economy, but tells people, literally and specifically, that they have to vote for him even if they hate him, because without his guidance, their 401(k) accounts “will go down the tubes.” That would be offensive even if it were true, but it is utterly false. The stock market has been on a 10-year run of steady gains that began in 2009, the year Barack Obama was inaugurated. But why would anyone care about that? It’s only an unarguable, stubborn fact. Still, speaking of facts, there are so many measurements and indicators of how the economy is doing, that those not committed to an honest investigation can find evidence for whatever they want to believe. Trump and his most committed followers want to believe that everything was terrible under Barack Obama and great under Trump. That’s baloney. Anyone who believes that believes something false. And a series of charts and graphs published Monday in the Washington Post and explained by Economics Correspondent Heather Long provides the data that tells the tale. The details are complicated. Click through to the link above and you’ll learn much. But the overview is pretty simply this: The U.S. economy had a major meltdown in the last year of the George W. Bush presidency. Again, I’m not smart enough to know how much of this was Bush’s “fault.” But he had been in office for six years when the trouble started. So, if it’s ever reasonable to hold a president accountable for the performance of the economy, the timeline is bad for Bush. GDP growth went negative. Job growth fell sharply and then went negative. Median household income shrank. The Dow Jones Industrial Average dropped by more than 5,000 points! U.S. manufacturing output plunged, as did average home values, as did average hourly wages, as did measures of consumer confidence and most other indicators of economic health. (Backup for that is contained in the Post piece I linked to above.) Barack Obama inherited that mess of falling numbers, which continued during his first year in office, 2009, as he put in place policies designed to turn it around. By 2010, Obama’s second year, pretty much all of the negative numbers had turned positive. By the time Obama was up for reelection in 2012, all of them were headed in the right direction, which is certainly among the reasons voters gave him a second term by a solid (not landslide) margin. Basically, all of those good numbers continued throughout the second Obama term. The U.S. GDP, probably the single best measure of how the economy is doing, grew by 2.9 percent in 2015, which was Obama’s seventh year in office and was the best GDP growth number since before the crash of the late Bush years. GDP growth slowed to 1.6 percent in 2016, which may have been among the indicators that supported Trump’s campaign-year argument that everything was going to hell and only he could fix it. During the first year of Trump, GDP growth grew to 2.4 percent, which is decent but not great and anyway, a reasonable person would acknowledge that — to the degree that economic performance is to the credit or blame of the president — the performance in the first year of a new president is a mixture of the old and new policies. In Trump’s second year, 2018, the GDP grew 2.9 percent, equaling Obama’s best year, and so far in 2019, the growth rate has fallen to 2.1 percent, a mediocre number and a decline for which Trump presumably accepts no responsibility and blames either Nancy Pelosi, Ilhan Omar or, if he can swing it, Barack Obama. I suppose it’s natural for a president to want to take credit for everything good that happens on his (or someday her) watch, but not the blame for anything bad. Trump is more blatant about this than most. If we judge by his bad but remarkably steady approval ratings (today, according to the average maintained by 538.com, it’s 41.9 approval/ 53.7 disapproval) the pretty-good economy is not winning him new supporters, nor is his constant exaggeration of his accomplishments costing him many old ones). I already offered it above, but the full Washington Post workup of these numbers, and commentary/explanation by economics correspondent Heather Long, are here. On a related matter, if you care about what used to be called fiscal conservatism, which is the belief that federal debt and deficit matter, here’s a New York Times analysis, based on Congressional Budget Office data, suggesting that the annual budget deficit (that’s the amount the government borrows every year reflecting that amount by which federal spending exceeds revenues) which fell steadily during the Obama years, from a peak of $1.4 trillion at the beginning of the Obama administration, to $585 billion in 2016 (Obama’s last year in office), will be back up to $960 billion this fiscal year, and back over $1 trillion in 2020. (Here’s the New York Times piece detailing those numbers.) Trump is currently floating various tax cuts for the rich and the poor that will presumably worsen those projections, if passed. As the Times piece reported: